Methods and tools

Five easily solvable UX problems in Pokémon Let’s Go

Pokémon Let’s Go Pikachu & Evee is the adaptation of Pokémon Yellow from the Gameboy Color.

Game U.R. – Dead Cells

LudoTIC présents GameU.R. the UX oriented review of Dead Cells. How to guide the player’s discovery of the game’s mechanics?

Game U.R. – Magic Hat

LudoTIC présents GameU.R. the UX oriented review of Magic Hat. How to make the player feel his mastering and progression in a game?

Game U.R. – Cuphead

LudoTIC présents GameU.R. the UX oriented review of Cuphead. Which part of its difficulty came from User Experience issues?

Game U.R. – Airport CEO

LudoTIC présents GameU.R. the UX oriented review of Airport CEO. A game that needs to be simplified but to stay complicated too.

Game U.R. – SUPERHOT VR

LudoTIC presents GameU.R. the UX oriented review of SUPERHOT VR. Let’s see how to guide a player in Virtual Reality, whithout him noticing.

Game U.R. – Playerunknown’s Battleground

LudoTIC présents GameU.R. the UX oriented review of Playerunknown’s Battleground. Lets see how to inform the player even in the heat of action.

Game U.R. – The Elder Scrolls: legends

LudoTIC présents GameU.R. the UX oriented review of The Elder Scrolls: Legends, with a benchmark of similar games. Lets see how to make the players engaged.

Game U.R. – Rootworld

LudoTIC présents GameU.R. the UX oriented review of Rootworld. Lets see how to help the player while letting him discover.

Game U.R. – The legend of Zelda: Breath of the Wild

Ludotic presents GameU.R the U.X. review of The Legend of Zelda : Breath of the Wild. Let’s see how to teach the player to be free.