Game U.R. – SUPERHOT VR
SUPERHOT VR is a First Person Shooter developed by Superhot Team for Virtual Reality Headsets. You appear in the middle of “scenes” with red glassy people trying to kill you and you have to kill everything.
The thing that differs from classic FPS is that, in SUPERHOT VR, time only progresses when you move, allowing you to dodge bullets and plan perfect actions. This leads to epic action scenes with you as the badass hero !
You can play the first prototype for free (not in VR) to better understand how this works: https://superhotgame.com/play-prototype/
SUPERHOT VR is available since mid-2017 on various VR platforms and is regularly updated, it means that it still may change and maybe some of the topics we will talk about will be fixed afterward or won’t exist anymore.
We reviewed it in early July 2017 on the Patch 1.0.3 version with the HTC Vive.
Usability
Help and guidance |
Warning | Help: There is no in game way to see the controls or the abilities, these are only explained once. |
Good Point | Guidance: But players are well guided through the game by the scenes organization, these usually have a general direction in which players are drawn to guide them along the opponents. There is also a simple color code to know what is what:
White: Scenery |
Advice |
In VR guiding the players is vital, the scene is everywhere around them and you have to channel their attention to what you want them to see. |
|
Sensation of control |
Warning | The controls are not standards. VR is still young but some standards have already appeared, some inputs are not easy to grasp at first. For example, players have to use the trigger to pick up an item and then push and release the trackpad to throw it. |
Good Point |
These controls may be not usual, but VR is still young so why not tweak a little to find what may be the next standard. In addition to that, the controls stay the same for the whole duration of the game and the players are always in control of what they do. |
Advice |
In VR taking control of the player movement can be very nausea inducing. The brain is tricked to make the player believe that he is in a place, moving the player’s point of view in the game is understood as “moving the entire world around them” and can be very disturbing. |
|
Flexibility and Adaptation
|
Warning | There is no option menu !
|
Advice | In VR, a lot of different setups are possible, even more with the HTC Vive’s play area, therefore, it is highly advised to add an option menu, at least to adapt to the room setup, and maybe to offer different control schemes. |
Playability
|
Contingency
|
In this video, the player tries to finish the game the fastest way:
Affordance |
Good | IN SUPERHOT VR, an interesting take to the movement problem often stumbled opun in VR (see our study on nausea in VR) is the “Grab Pyramid”. At the end of each scene, a black pyramid with the word “grab” appears in front of the player. When grabbed, it teleports him into the next scene, this allow him to move across the level without any need of movement mechanics (other than real movements). This also emphasis each scene as the player appears in the middle of the action. |
Gameplay
|
Rules Discovery |
|
Skills acquisition |
Good | The tutorial is handled by the books, each time the players is confronted with a new ability, the game explain how it works and offers multiple opportunities to use it. |
|
Base player |
Warning | BUT the game doesn’t allow the player to go back in the first levels before he finished all of it. This can be really bothering in a lot of situations, for examples when multiple users play on the same game, only one gets to do the tutorial and if someone wanted to go back into the game after a while he would have to clean the save manually to go back to the beginning, losing his previous progress. |
Advice | This could also be solved by adding an option menu, with a way to select in which previous level to go. |
Conclusion
SUPERHOT VR is so much fun! Fast paced, intense and tactical it is a blast to shater those red bad guys in Slow Motion while doing matrix style dodges!
This games needs some optimisation around it, like a menu and allowing personalisations, but the core gameplay works perfectly and is one of the most enjoyable for a game in VR.
This review was but only a peek of our SUPERHOT VR assessment. We can do a lot more thanks to our tools and expertise, contact us if you want to know more.
If you have questions or opinions, please tell us In the comments. See you next time!
That was GameU.R. the review ergo of jeux vidéo.